Strategy Tips - Let's Rock! - level 1
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   The main feature of this level is the relationship between the flame venting, the barrels, and the mission time limit. Drake and Vasquez both carry heavy machineguns and as such will be your main fighting force. They will also destroy barrels if you pick inappropriate targets. You can afford to hit a few barrels, but don't get too carried away, if your mission time limit drops below 30 you are unlikely to finish the mission.
   Be selective with the use of the flamethrowers. You have limited ammo for these, so you can't afford to waste shots.
   There are certain marines in your squad who have key roles, and apon whom your success rests. Each member can be described as follows.......
- Apone carries a banner (which makes your squad more mobile and less likely to panic), he also has a flamethrower
- Corpral Hicks has the best defensive fire weapon in your squad
- Drake and Vasquez carry your main firepower
- Weizbowski carries your second flame thrower and a small medic kit
- Hudson carries the hydraulic crowbar
- Deitrich has a small medic kit
- Crowe and Frost don't carry anything of importance. If you must lose some marines, start with these guys!
   The first thing to do is get out of the first room. There will be Scay'Ger pouring out of holes all around you. Don't worry too much about killing them all. Keep them at a distance and get out of the room. Once you have done this you can block the entrance using a flamethrower. It is a good idea to lay a second flame carpet in front of the hole that opens in the corridor (see Fig.1).
   Your marines should then head east into the second main room. The flame carpets won't last long, you will probably find it nesseccary to lay a third in the corridor once the first two have dissipated. A good position for this third flame carpet is the position occupied by the red marines in Fig.1.   Once in the second room you need to gain access to the northern section of the map. To do this, use the switch. This will destroy the walls at either end of the north-south connecting passage (see Fig.2).
   Get all your marines into the passage and then seal it using your last flame carpet. Your squad should now have a few quiet turns whilst they head north.
   Once out of the passage, head north towards the supply room. Hopefully you've still got Hudson alive, he's the only one who can open the supply room door! Hicks should pick up the cooler and top up his ammo from one of the ammo crates. Use the other ammo crates to re-arm Apone and Weizbowski (both carrying flamethrowers). Whilst this is happening Drake and Vasquez should bring up the rear, firing down the north-south passage to slow the Scay'Ger advance.
   Move along the northern wall towards the exit ramp. Don't get too spread out and try to get Hicks to the front of your squad. Use the flamethrowers only at strategic positions (see Fig.3 and 4) and let Hicks defend your front in defensive mode if nessecary.
   In the final stages of the mission it is helpful if you can position Drake and Vasquez on the exit ramp (Fig.5). From here they will obtain a good field of fire and be able to cause alot of damage whilst the rest of your squad catch up.    Okay, I've only given an outline of strategy here. Whilst all this is going on you're going to have to deal with alot of angry Ray'Ther. But if I told you how to do that there wouldn't be any fun left!