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GamePlay > (EyeCandy * Narrative)



Welcome to duellist.net. My name is Russell Pearson and this website exists as an access point for my game designs. All levels on this site are designed by myself and are totally free to download. Have Fun :)




7th November 2007 - VROOOOOOM!!!
click to enlarge   Seeing as this is the only creative thing I can show for this year, I thought I'd post a picture of my bike. I brought this bike in the middle of 2006 and at the time it was nothing more than a deathtrap on two wheels. I spent 8 months stripping it down, modifying and rebuilding it. It's been on the road now for about 4 months. Hardtails rule !!!


6th November 2007 - What is this electronic mail of which you speak?
Ahem. It transpires that I haven't checked my email for a staggering 9 or 10 months. This may be due to laziness or possibly that fact that most of my friends can actually be bothered to pick up the phone and speak to me in person. Anyway, my appologies to all those that have emailed me during this period. I think I have been vaguely successful in wading through the spam and identifying all the messages that need replys. However it is very possible that some messages have been overlooked. Well, you can always email me again, and I promise to try and reply before 2008 ;)


10th July 2006 - OGRE Labs updated
An updated version of Ogre Labs (ver2) is now available. Use the link on the news item below to download it.


23rd April 2006 - OGRE Labs released
An extremely old doom2 map of mine that I've finally ressurrected and finished. Requires a limit removing port.

OGRE Labs ogrelabs.zip (986kb) view text file



22nd March 2006 - A spot of spring cleaning
I've been digging around in old folders on my harddrive and found some old unfinished Doom wads of mine. These are generally ideas and maps that I played around with but decided not to see through to completion. In some cases this was down to time available, in other cases the idea just didn't pan out as I expected. I've posted three of these wads in a newly added Abandoned Work section. I'll be uploading more of these as I uncover them, but I won't clutter up this front page with their details. So if you're interested in this junk I suggest you pay a visit to the page occasionally.


19th March 2006 - Null Space Junior
click to enlarge   Null Space Junior, my level built for the Congestion 1024 project, is now available as a standalone map.

Null Space Junior nulljnr.zip (402kb) view text file



11th March 2006 - ZDoom Monorail
click to enlarge   Nothing to play, but something you can watch. A monorail drive-by for ZDoom (not very exciting really). Built for my World Carnage League project.

ZDoom Monorail monorail.zip (90kb) view text file



10th March 2006 - Deleted Scene (Hexen Edition)
click to enlarge   I fancied a change of pace and so decided to play around with Hexen. This is the result. My first Hexen map, a convertion of my Doom2 level Deleted Scene. It will run with vanilla Hexen. You can download it from the link below, or from my newly added Hexen page.

Deleted Scene (Hexen) dshexed.zip (211kb) view text file



27th December 2005 - Congestion 1024 wins a Golden Caco.
  This almost slipped past me completely. A week or two ago Doomworld published it's Cacowards for 2005. It's a bit premature if you ask me, there's still enough of 2005 left for someone to release an amazing wad and throw their list into disarray. Anyway, Congestion 1024 has been awarded a Golden Caco. Read more at the 12th Annual Cacowards.


26th November 2005 - Congestion 1024 released.
Congestion 1024 has now been released. My map, Nullspace Junior, is Map32 which makes it one of the 'secret' maps. Go check it out.

Congestion 1024 1024.zip (3mb) view text file



2nd September 2005 - Doom: World Carnage League concept level
click to enlarge   Here's something that's been sitting gathering dust on my hard drive for about six months. I wasn't going to release this as a stand-alone level, but rather as part of a larger project. However, I haven't released anything this year and I don't have enough time to work on this project, so I've uploaded this as a concept level. It's for ZDoom (no surprise there). Read the text file for more information.

WCL concept level dwcl-cl.zip (4.3mb) view text file



22nd June 2005 - Congestion 1024
click to enlarge   Those of you who visit the Doomworld forums may be aware that I am participating in the Congestion 1024 project. My map, Null Space Junior, is now complete and winging it's way to Lutrov. Hopefully it wont be too long before the project is finished and released. Here's a screen shot to give you a sneak peek at my level.


10th January 2005 - Decade wins a Golden Caco
  Decade has been given a Golden Caco award in Doomworlds 11th Annual Cacowards. Thanks guys :)


22nd September 2004 - Romero Death Skittles
click to enlarge   Probably the stupidest level I've done yet! A bowling mod for ZDoom. Battle through 30 frames of palm sweating, teeth grinding, nightmare inducing, hot bowling action.

Okay, I might be over selling this a bit :) This is still a work in progress so this isn't the intended final version. However, it's still very playable so give it a go!

Romero Death Skittles rd-skit.zip (1.13mb) view text file



6th June 2004 - More on Decade
I've put together a page (with screenshots) detailing all the area recreations I included in Decade. You can view it here.


3rd June 2004 - Decade
click to enlarge   Decade is now available. It's a single one-player level for ZDoom, built as a tribute to ten years of Doom. For this map I took inspiration from a number of sections of maps from both Doom and Doom2. These sections where rebuilt from scratch and re-interpreted in the process. The result is a tech base level full of detail and ZDoom features. In terms of sectors, this is the largest doom map I have built to date.

Decade decade.zip 645kb view text file



13th March 2004 - Okori
This level was inspired by map07 from Doom2, and is effectively a heavily modified extract from a larger map of mine entitled 'Decade'. Requires a recent version of ZDoom.

Okori okori.zip (535kb) view text file



28th January 2004 - Spiderdemon Ahoy!
I've uploaded a small single area map featuring a spiderdemon variant for Doom2. Requires a recent version of ZDoom.

Spider Demon Railgunner railspdr.zip (26kb) view text file



20th December 2003 - YAY!
To celebrate 10 years of Doom, Doomworld has been running a series of articles detailing what they consider to be the top 100 wads of all time. To make up this list, 10 wads have been selected for each year. I'm happy to say Null Space was included in the Ten Best Wads of 2001 and Doom Raider was included in the Ten Best Wads of 2003.


25th June 2003 - Doom Raider : Crypt of the Vile
  A single one-player level for ZDoom. Not your standard blastfest, more of a mouselooky and jumping level. Includes 3 new weapons (twin pistols, twin uzi's and spike gun), new/modified monsters and new pickup items. Requires the latest version of ZDoom (47.cab). There are two versions of this file available for download.

Doom Raider Full Version
Doom Raider Lite Version
dr1-full.zip 5.8mb
dr1-lite.zip 1.44mb
view text file
view text file

The full version has a number of mp3 music files that are used in the level to, I hope, create a greater sense of atmosphere. The lite version does not (see the text file) and so is substantially smaller.


22nd June 2003 - ZDoom Tech Door Thingy
click to enlarge   A fancy tech type door for ZDoom. Works with beta version 47.cab, I can't be sure if it'll work with earlier versions (but it probably will). I designed this specifically for use within a level I'm designing, but it's going to be a lonnnngg time before this level is finished so I decided to put this out and make it freely available to all who might like to use it in their own designs. The door is an unusual shape (for doom) but i'm sure if anyone wants to use it they'll find a way to accommadate it.

Tooth Tech Door toothy.zip 31kb view text file



21st August 2002 - Something to pass the time
I've had the original version of Lego Base sitting on my hard drive for a while and was considering deleting it. However, this seems like a bit of a waste so I've decided to upload it instead. It's not as balanced as the final version, but it should be playable and has a different ending (which was reworked and released as Deleted Scene 2).

Lego Base (Original Cut) legob-oc.zip (176kb) view text file



29th July 2002 - Null Space 2 screen shot
click to enlarge   It's quite interesting what you can do with Doom architecture when slopes are possible and VPO's are no longer a problem. Here's a shot from the sequel to Null Space, which as you have probably guessed is a ZDoom level. I'd like to show more, but this gangway is all that currently exists. It's going to be a while before this level is released. This image has been brightened slightly.


15th April 2002 - ...and there's more
click to enlarge   The enhanced version of Lego Base is now available. This contains replacement sprites for the player, some of the monsters and the BFG. Go play it with your favourite sprite-loading source port. Lego Base Enhanced can be downloaded from the newly added Source Port Doom section, or by using the link provided below....

Lego Base Enhanced legob-sp.zip 832kb view text file

I've stopped working on Lego MAP01 for the moment. I've got other projects that are more important to me, so the need to finish this lego themed version of Map 01 has dropped in priority.


8th April 2002 - I'm back...with a case of Lego Madness
This site is back up after a two week absence due to hosting problems. My lego themed level entitled Lego Base is now finished and available for download. A section of map removed from an early verion of Lego Base has been slightly reworked and released as a small single player wad entitled Deleted Scene 2. Finally, my Lego Texture Set is available (so you can all stop emailing me now and get on with building your own lego wads). These files can all be downloaded from the Doom2 section or by using the links provided below.....

Lego Base
Lego Textures
Deleted Scene 2
legobase.zip 168kb
legotex.zip 116kb
deleted2.zip 107kb
view text file
view text file
view text file

*Note* Lego Base and Deleted Scene 2 do not require the downloading of the Lego Texture Set. These levels have the neccessary replacement textures embeded within their respective wads.

I have two more lego levels in the pipeline, a lego reinterpretation of Doom2's MAP01 and a source port enhanced version of Lego Base, containing lego themed sprite replacements. Both of these levels should be available in the near future.



6th December 2001 - Null Space Released
Over a year after I started it, I've finally finished and uploaded Null Space. That's not to say that I've been working on it constantly, it's been a start/stop proceedure, but I have put a lot of work into this level. Weighing in at just under 1700 sectors, this is the largest doom wad I have designed to date. Many thanks to playtesters Rez and Richard. This wad is a less linear than most of my previous designs and without their feedback I doubt this level would have turned out as well as it has. Cheers guys!

You'll find Null Space in the Doom2 section of this site, or you can download it from the link below...

Null Space nulspace.zip (710kb) view text file



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