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New missions for Blue Byte's turn based classic. To play these you will need to have both 'Incubation' and 'The Wildewrness Missions' installed.
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| Level 1 |
Let's Rock! - single player |
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Your squad of marines has become trapped in a critically damaged power station
whilst attempting to locate missing civilians. Emergency venting is in progress,
but it will not stop the station from eventually being flooded with lethal radiation.
To make matters worse, Ray'Ther are hot on your heels!....
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rddpinc1.zip (26kb)
view readme file
view strategy tips
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| Level 2 |
Mad Scientist - single player |
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Don't you just love mad scientists. No? Good, because you've got to eliminate one.
The scientist in question was leading a project to research methods of controling
Scay'Ger. Six days ago the scientist disappeared, as did a number of 'altered'
Scay'Ger. He is currently holed up in a derelict alien outpost in the jungle.
We don't know what he's up to, but clearly he must be stopped!!!!!
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rddpinc2.zip (24kb)
view readme file
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| Level 3 |
Bug Ball - two player 'co-op' |
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Hello sports fans and welcome to 'Bug Ball'. A game in which two
teams of bugs try to score points by pushing the green spike into
their opponants score zone.
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rddpinc3.zip (25kb)
view readme file
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| Level 4 |
Breakout - single player - Difficult |
Download |
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You are a Mad Scientist (no, stop looking over your shoulder, that's right,
i'm talking to you!) The military are attempting to take over your research
project. You have decided to 'liberate' your test subjects and continue your
research at a secret location.
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rddpinc4.zip (26kb)
view readme file
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| Level 5 |
Computer Core - single player - Difficult |
Download |
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Scay'Ger have captured the control room of an important refinery.
To regain control your squad must shut down the main systems and
reboot the computer core.
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rddpinc5.zip (26kb)
view readme file
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| Level 6 |
Bomber - single player - Difficult |
Download |
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Scay'Ger have invaded a secret manufacturing base where a prototype stealth
bomber is currently under construction. They have damaged several systems,
including a cloaking field generator whose purpose was to conceal the base
from enemy spy satellites. Your squads main priority is to reactivate the
generators before any satellites pass within observation range.
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rddpinc6.zip (26kb)
view readme file
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| Level 7 |
Deathmatch Pack 1 - deathmatch |
Download |
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This is a deathmatch level for 2-4 players. There are five variations included
in this pack, allowing you to choose the style of deathmatch level you prefer.
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rddpinc7.zip (99kb)
view readme file
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| Level 8 |
Reactor Siege (part1) - 1 player - Difficult |
Download |
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Scay'Ger have invaded a nuclear reactor plant and caused a considerable
ammount of damage in the process. The majority of damage occured to the
reactors automated cooling system and as a result the reactor will reach
critical temperature soon. Someone is going to have to enter the facility
and manually activate the emergency venting systems. Activating these
systems should buy enough time for a 'clean-up' squad to eliminate the
Scay'Ger and for a maintenance team to repair the main cooling system.
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rddpinc8.zip (24kb)
view readme file
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| Level 9 |
Reactor Siege (part2) - single player |
Download |
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This level was never finished, and probably never will be ...oh well :(
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n/a
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| Level 10 |
Deathmatch Pack 2 - deathmatch |
Download |
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This is a deathmatch level for 2-4 players. There are five variations included
in this pack, allowing you to choose the style of deathmatch level you prefer.
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rddpinc10.zip (97kb)
view readme file
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| Level 11 |
Xmas'98 - single player - Difficult |
Download |
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It's Christmas Eve and the Scay'Ger have ambushed Santa. Your squad must step in and
see that all the presents get delivered. Your squad must deliver 10 presents. If the
number of presents in the mission area falls below 10 you will fail the mission.
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rddpinc11.zip (24kb)
view readme file
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| Level 12 |
Vaccine Run - single player |
Download |
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A medical storage facility has been overrun by Scay'Ger (no surprise there then!).
Your squad must retrieve five crates of desperately needed vaccine.
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rddpinc12.zip (22kb)
view readme file
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| Level 13 |
Family Business - single player - Difficult |
Download |
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A rival group of Scay'Ger have been causing your tribe considerable trouble over
the past few months. You have had enough and have decided to put these antagonists
in their place. Your Scay'Ger must invade one of the enemys' temples and destroy
the temple guardian (a War'Coo).
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rddpinc13.zip (29kb)
view readme file
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| Level 14 |
Tricky Squares - single player - Difficult |
Download |
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An abstract level. Your squad finds themselves in area
consisting mainly of large square floor tiles suspended over a big hole. There are
twelve tiles marked 'A', your squad must capture these tiles. Be warned, some of
these tiles are unstable, if too much weight is put on any one tile it may collapse
and fall into the depths below.
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rddpinc14.zip (25kb)
view readme file
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| Level 15 |
Survival - single player |
Download |
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Your marine company had been deployed to retake a manufacturing plant invaded
by the Scay'Ger. However, the Scay'Ger forces had been hugely
underestimated and your company met overwhelming odds. Out of ammo and forced to
retreat, only a handful of marines survived to get within sight of the extraction
area...........
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rddpinc15.zip (12kb)
view readme file
view strategy tips
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| Level 16 |
Reactor Siege (part3) - single player |
Download |
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Having successfully cleared the reactor plant of Scay'Ger, your engineering crews
set about their task of repairing the damage. However, the Scay'Ger rapidly launched
a counterattack of unprecidented scale. Your crews had no alternative but to abandon
the plant and evacuate. In the confusion that ensued, your forces became seperated
and were forced to find their own way out in small groups. Your mission is to get one
such group to saftey.
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rddpinc16.zip (27kb)
view readme file
view strategy tips
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| Level 17 |
Reactor Siege (part4) - single player |
Download |
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Scay'Ger are flooding into the reactor facility and our casualties have been immense.
The last group of engineers are heading for a make-shift evacuation camp situated on
the roof of the facility. However, contact with the camp has been severed, and it is
feared Scay'Ger are involved. Your squad was sent to investigate, but on arrival found
the camp decimated. You now face the task of securing the camp before the last
evacuation group arrive.
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rddpinc17.zip (25kb)
view readme file
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| Level 18 |
Deathmatch 3 - deathmatch |
Download |
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This is a deathmatch level for 2-4 players. This level features 4 teleporters and
large green 'barrels' that move about randomly at the end of every players turn.
Look on this as a bit of fun, rather than a serious strategic deathmatch level.
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rddpinc18.zip (20kb)
view readme file
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| Level 19 |
Battlefield Carnage - single player |
Download |
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Satellite surveillance has detected a previously unknown temple deep in the jungle.
The temple is huge and brimming with Scay'Ger activity. Intelligence suggests that
this may be a main Scay'Ger headquarters and orders have been issued to capture the
installation. A immense force has been deployed and the temple is to be attacked from
all sides. For your part in this assualt, you are to lead 4 squads of marines, your
orders being to capture and hold the temple gate.
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rddpinc19.zip (26kb)
view readme file
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| Level 20 |
Carnage Co-op Pack - co-op |
Download |
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This pack contains co-op versions of Battlefield Carnage (level19). As all the marines
are pre-designed, differing versions of the mission are required depending on the number
of players. This 'pack' contains 2, 3 and 4 player versions.
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rddpinc20.zip (74kb)
view readme file
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| Level 21 |
Door Puzzle - single player |
Download |
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Three marines have become trapped in an area populated with 'proximity sensitive'
automatic doors. Each door has a defined field of detection that determines whether
that door is open or closed (see 'stategy tips' for details).
The marines must reach the
exit in the north east corner of the hall. Watch your step!
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rddpinc21.zip (14kb)
view readme file
view strategy tips
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| Level 22 |
Xmas'99 - single player |
Download |
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The Scay'Ger seem desperate to stop your marines from reaching the christmas party.
So desperate, in fact, that they've ripped up the floor to stop your journey. It seems
that the only way left to reach the party is to use a teleporter pad. However, those
friendly Scay'Ger have tamperd with that too! The teleporter
will work but it's guidance system is damaged and thus will teleport your units to
random locations within the mission area.
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rddpinc22.zip (22kb)
view readme file
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