================================================================ Title : Doom Raider:Crypt of the Vile (full version) Filename : dr1-full.wad Distributed As... : dr1-full.zip Release Date : 25th June 2003 Author : Russell Pearson Email Address : rddp@duellist.net Website : www.duellist.net Description : A single player level for ZDoom. Additional Credits to : Sock - designer of the original textures on which this level was based. Sock's website can be found at http://www.planetquake.com/simland Stuart Godbolt - playtester and the person responsible for the spike gun graphics and the excellent boulder sprites. Stu's website can be found at www.fatalgames.co.uk Nigel 'Enjay' Rowand - playtester and giver of much Zdoom technical advice. Enjay's 'little place of doom' is at http://www.btinternet.com/~Enjay001 Rick 'Grimm' Dow - who stepped up as a playtester and provided much valuable feedback. Everyone in the Doomworld community who took the time to answer my (sometimes stupid) questions on the DW forums. Thanks guys :) Raven Software - a few replacement sprites, sounds and textures were taken from Hexen (and possibly Heretic). Other Files By Author : Null Space (nulspace.zip) Lego Base (legobase.zip) Lego Base Enhanced (legob-sp.zip) Tunnel Run (tun-run.zip) Blastem 2 (blastem2.zip) DoomTown (doomtown.zip) Deleted Scene (deleted.zip) Deleted Scene2 (deleted2.zip) Lego MAP01 (legomap1.zip) Close Kill (c-kill.zip) Voidtest (voidtest.zip) Lego Textures (legotex.zip) Wood gfx (woodgfx.zip) Doom2 Flats (d2flats.zip) Lego Base Original Cut (legob-oc.zip) Fear Spirits (fearsprt.zip) Twin Pistols (twingun.zip) ZDoom Tooth Door (toothy.zip) ================================================================ * Play Information * Advanced engine needed : Yes. ZDoom (beta 47.cab or higher) New Levels : Yes Episode and Level # : MAP 01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Not really Recommended Difficulty : Ultra Violence New Sounds : Yes New Graphics : Yes New Music : Yes Dehacked/BEX Patch : Yes Demos Replaced : No Other files required : None * Construction * Base : Built from scratch Editor(s) used : Wintex, PSP, Wad Author, XWE, Deep. Known Bugs : None ================================================================ * Copyright * Authors nay NOT use the contents of this file as a base for modification or reuse. This level is copyright Russell DD Pearson (2003). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ * Blah de blah de blah * Doom Raider:Crypt of the Vile (full version)...... Story: It's simple. You're on the search for something called the 'Fire Rune'. Go fetch. Let me state first that I was never a fan of Tombraider. Taking the Indiana Jones concept and rewriting it into a game was a great idea, but the game was very dull IMHO. Someone once said that TR was nothing more than the navigation of breasts around a maze, and I'd have to agree. So I'm not sure why I made this, guess I was inspired by Sock's egyptian textures. This level is not your standard blastfest, more of a mouselooky and jumping level. There are parts of the map where you will have to pay attention to both the ceiling AND floor before making a jump. In fact, I was worried that parts of the terrain were too tricky, but the playtesters had no problem with it (phew). Just bear in mind that some distances need to spanned by a jump and others you can traverse simply by running off one ledge and landing on the opposite one. I haven't really set up difficulty levels on this wad. It was designed with UV in mind. There is a 'bit' more healing and ammo on HMP and lower, but not much (ie hardly any difference). There are numerous traps throughout this level. They start off fairly simple and obvious, but you should be aware of your surroundings and I would recommend that you SAVE often. There aren't really any new monsters as such in this level, only modifications of existing doom enimies. I should mention that the Imps go up in flames when killed (don't get confused and think there's an archvile nearby). Includes 3 new weapons (twin pistols, twin uzi's and spike gun). Stu did the graphics for the spike gun. His originals were amazing, but were also about five times too large so I had to resize them, which is a shame because all or most of the detail was lost in the process. I think the Uzi's came from Shadow Warrior. There is no weapon in slot 5 and no chainsaw in this level. There are a couple of new/modified pickup items and I've reduced the Soul Spheres health bonus from 100 to 50. Stu also did the excellent boulder pics and was very enthusiastic that I use the whole range of sprites he created for the animation (32 in total, yes thats right 32!). It's a shame that you wont get to see them in their full glory in this level. With this in mind I did start to make a bonus 'bowling' level for inclusion in this wad using the boulders, but this has grown out of all proportion, so I shall be releasing this as a seperate stand alone wad in the near future. As you can see from the title of this wad (dr1-full) this is the 'full' version. The 'lite' version uses a midi soundtrack. This full version use a number of mp3s to, I hope, create a greater sense of atmosphere. This is the first time I've played around with mp3s. I'm happy with the results, but I do realise there's room for improvement in my mp3 editing abilities. The tracks are a mixture of sounds from Tomb raider and ambient sounds obtained from Kazaa. The maintrack used for the majority of this level also came from Kazaa, but I've edited it quite heavily. The original track was simply entitled 'undead.mp3', so I have no idea of it's origin :( You will also find contained in this zip file lara-snd.wad This wad, which can be loaded alongside the main level, contains replacement player pain and death sounds. I didn't include this in the main wad because the sounds didn't seem to totally fit and also tended to sound slightly silly/pornographic. You'll see what I mean if you use this wad with the main level. It's effectively an 'optional extra'. Bugs: Apparently some of the colours on the STARMS part of the status bar replacement go slightly weird on some systems. It doesn't do it on my PC, but it was commented on during playtesting. Doesn't really effect gameplay and it's been suggested that this may infact be a ZDoom bug (but I dont know). Final Note: Don't use IDKFA because if you do you wont be able to finish the level. This is my first ZDoom specific level. I hope you enjoy it. Well. I think thats all. Have fun. -Russell Pearson (25th June 2003) email: rddp@duellist.net