INCUBATION WILDERNESS MISSIONS LEVEL
To play this mission you will need to have an installed
copy of 'Incubation:The Wilderness Missions'.


Name of level: Computer Core
Type of level: Single Player
Version : 1.0
Date : 18 September 1998

Author: Russell Pearson (rddp)
E-mail: rddp@duellist.net
URL: http://www.duellist.net

Zip file name: rddpinc5.zip

Files Needed: Computer Core.txt, Computer Core.lcl and Computer Core.lev



Install:

1) Unzip Computer Core.lev and Computer Core.lcl in incubation/missions
2) Unzip Computer Core.txt in incubation/data/txt/english/briefing
3) start the game in instant action (1 player only).

Known bugs:
  • None that I know of. Perhaps you know different, please email me if you've found any.
Distribution:

You may freely use and distribute this map as long as you distribute the zip file (with all files intact and unaltered). This level is copyright rddp (1998)



Description: Computer Core

    Scay'Ger have captured the control room of an important refinery. To regain control your squad must shut down the main systems and reboot the computer core.

Objective: Deactivate the main systems by activating 5 switches, then reboot the system using the two reboot switches.

    The control room has several defence grids positioned at strategic locations throughout. These grids were installed to add an extra level of protection against Scay'Ger invasion. The principle was that station security guards would 'paint' potential targets with low calibre ammo. The station security systems would then indentify the target and if neccessary vapourise it. It is believed that a group of Gore'Coo have reprogrammed the system to target human lifeforms.

Recommended Difficulty: Play this at difficulty level 2     :-)


It may be worth noting the following points:
  • Most elevators found in this level will rise once a unit steps onto them. A switch in the local of each elevator will lower and reset that respective elevator.
  • There are two elevator groups (each consisting of three elevators) that behave in a different manner. Each group has different characteristics, you'll have to figure these out yourself.
  • Each 'system switch' is located on a defence grid and thus is easily identifiable.
  • The two reboot switches are located together on a large defence grid. This grid is located in the south of the level and bordered on three sides by concrete walls.
  • The elevators allowing access to the reboot switches will not function until all five systems switches have been thrown.

This level is copyright Russell Pearson (1998)
www.doublefire.net
www.duellist.net