INCUBATION WILDERNESS MISSIONS LEVEL
To play this mission you will need to have an installed
copy of 'Incubation:The Wilderness Missions'.
Name of level: Battlefield Carnage
Type of level: Single Player
Version : 2.0
Date : 20 October 1999 (originally released 24 September 1999)
Author: Russell Pearson (rddp)
E-mail: rddp@duellist.net
URL: http://www.duellist.net
Zip file name: rddpinc19.zip
Files Needed: Battlefield Carnage.txt, Battlefield Carnage.lcl and Battlefield Carnage.lev
Install:
1) Unzip Battlefield Carnage.lev and Battlefield Carnage.lcl in incubation/missions
2) Unzip Battlefield Carnage.txt in incubation/data/txt/english/briefing
3) start the game in instant action (1 player only).
Known bugs:
- In the first couple of turns, if you move a unit and that units movement is displayed in 'first person'
perspective, you may see a brief glimpse of graphical bizzarreness (similar to Doom's Hall of Mirrors effect).
This is due to the exceptional number of units in view. Don't worry if this happens, it's effect is brief, only occurs in 'first person'
motion, and has no effect on game stability at all. This effect is only likely to happen in the first couple of turns, but you may not
even see it at all!
Distribution:
You may freely use and distribute this map as long as you distribute the zip file (with all files intact and unaltered). This level is copyright rddp (1999)
- Russell (rddp)
Description: Battlefield Carnage
 
 
Satellite surveillance has detected a previously unknown temple deep in the jungle. The temple
is huge and brimming with Scay'Ger activity. Intelligence suggests that this may be a main Scay'Ger
headquarters and orders have been issued to capture the installation. A immense force has been deployed
and the temple is to be attacked from all sides. For your part in this assualt, you are to lead 4 squads
of marines, your orders being to capture and hold the temple gate.
  
Mission Objective: Capture the temple gate and hold it for 10 turns.
  
To capture the gate you need to position at least two of your units on the red areas (marked 'A').
To 'hold' the gate you must leave two of your units on the red areas for 10 consecutive turns.
You will fail the mission if all your marines are killed.
  
Recommended Difficulty: Play this at difficulty level 2     :-)
You have 4 squads of pre-designed marines at your command....
Point Squad:
- Major Chang - high energy laser & cooler, banner, servos, small medic kit, standard armour
- Fury - plasma gun, servos, light stimulant, standard armour
- Jack - plasma gun, servos, light stimulant, standard armour
- King - plasma gun, servos, light stimulant, standard armour
- Gordo - plasma gun, servos, light stimulant, standard armour
Left Wing:
- Sgt. Kazama - high energy laser & cooler, banner, servos, light stimulant, standard armour
- Wang - high energy laser, heavy stimulant, standard armour
- Hwoarang - high energy laser, heavy stimulant, standard armour
- Xiaoyu - light plasma gun, servos, light stimulant, small medic kit, standard armour
- N. Williams - light plasma gun, servos, light stimulant, long-range scan module, standard armour
Right Wing:
- Sgt. Phoenix - high energy laser & cooler, banner, servos, heavy stimulant, standard armour
- A. Williams - high energy laser, heavy stimulant, standard armour
- Wu Long - high energy laser, heavy stimulant, standard armour
- Yoshi - light plasma gun, servos, light stimulant, long-range scan module, standard armour
- Law - flamethrower & ammo pack, servos, light stimulant, small medic kit, standard armour
Support Squad:
- Major Mishima - doublefire & cooler & ammo pack, servos, heavy stimulant, long-range scan module, standard armour
- Kuma - mine thrower & ammo pack & target system, heavy stimulant, standard armour
- Bruce - mine thrower & ammo pack & target system, heavy stimulant, standard armour
- Roger - mine thrower & ammo pack & target system, heavy stimulant, standard armour
- Alex - mine thrower & ammo pack & target system, heavy stimulant, standard armour
This level is copyright Russell Pearson (1999)
www.doublefire.net www.duellist.net
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