INCUBATION WILDERNESS MISSIONS LEVEL
To play this mission you will need to have an installed
copy of 'Incubation:The Wilderness Missions'.


Name of level: Survival
Type of level: Single Player
Version : 2.0
Date : 6 December 1999

Author: Russell Pearson (rddp)
E-mail: rddp@duellist.net
URL: http://www.duellist.net

Zip file name: rddpinc15.zip

Files Needed: Survival.txt, Survival.lcl and Survival.lev



Install:

1) Unzip Survival.lev and Survival.lcl in incubation/missions
2) Unzip Survival.txt in incubation/data/txt/english/briefing
3) start the game in instant action (1 player only)

Known bugs:
  • None that I know of. Perhaps you know different, please email me if you've found any.
Distribution:

You may freely use and distribute this map as long as you distribute the zip file (with all files intact and unaltered). This level is copyright rddp (1999)

Last note:
  • In this level I have set up the dead bodies so that they do not completely block movement. Instead they only slow you down (it takes two movement points to enter the space occupied by a body, I've set them up as 'debris').
  • Try using the barrels to block Scay'Ger movement.
  • If you have any comments or suggestions, feel free to send them to me I will be glad to hear them.


Description: Survival

    Your marine company had been deployed to retake a manufacturing plant invaded by the Scay'Ger. This mission was important, firstly because this plant is crucial to the war effort, secondly because it was believed that plant workers were still alive within the facility. However, the Scay'Ger forces had been hugely underestimated and your company met overwhelming odds. Out of ammo and forced to retreat, only a handful of marines survived to get within sight of the extraction area......

Objective: Get your marines to the red area (marked A).

    You will fail if all your units are killed. Your marines start the game with no ammo (try searching the dead bodies). You will also need to find a hydraulic crowbar.

Recommended Difficulty: Play this at difficulty level 2     :-)



Squad Design Details:
  • Maximum squad size: 4 marines (+1 pre-designed)
  • Equipment Points: 350
  • Technical Level: 0
  • Skills Level: 4 per marine


Your Pre-designed Squad Member:
  • Hathaway - light combat gun (out of ammo), light armour, scan module, light stimulants, small medic kit

This level is copyright Russell Pearson (1999)
www.doublefire.net
www.duellist.net