INCUBATION WILDERNESS MISSIONS LEVEL
To play this mission you will need to have an installed
copy of 'Incubation:The Wilderness Missions'.


Name of level: Reactor Siege (part4)
Type of level: Single Player
Version : 2.0
Date : 20 October 1999 (originally released 30 August 1999)

Author: Russell Pearson (rddp)
E-mail: rddp@duellist.net
URL: http://www.duellist.net

Zip file name: rddpinc17.zip

Files Needed: Reactor Siege (part4).txt, Reactor Siege (part4).lcl and Reactor Siege (part4).lev



Install:

1) Unzip Reactor Siege (part4).lev and Reactor Siege (part4).lcl in incubation/missions
2) Unzip Reactor Siege (part4).txt in incubation/data/txt/english/briefing
3) start the game in instant action (1 player only).

Known bugs:
  • None that I know of. Perhaps you know different, please email me if you've found any.
Distribution:

You may freely use and distribute this map as long as you distribute the zip file (with all files intact and unaltered). This level is copyright rddp (1999)

Last note:
  • This is an updated version. The old version (dated 30 Aug 99) had an extra player unit included (for testing purposes). This extra marine has now been removed.
  • You can walk on/over the dead bodies but it will cost you 2 action points (dead bodies behave like debris).

- Russell (rddp)



Description: Reactor Siege (part4)

    Scay'Ger are flooding into the reactor facility and our casualties have been immense. The last group of engineers are heading for a make-shift evacuation camp situated on the roof of the facility. However, contact with the camp has been severed, and it is feared Scay'Ger are involved. Your squad was sent to investigate, but on arrival found the camp decimated. You now face the task of securing the camp before the last evacuation group arrive.

Objective: Destroy all Scay'Ger entry points and elimainate all Scay'Ger before the end of turn 40.

    You will fail the mission if all your marines are killed or if you run out of time

Recommended Difficulty: Play this at difficulty level 2     :-)




Squad Design Details:
  • Maximum squad size: 10 marines (+2 pre-designed)
  • Equipment Points: 1700
  • Techical Level: 3
  • Skills Level: 8 per marine


Your pre-designed squad members:
  • Sgt. Sabrehagen - sniper rifle, explosion pack, target system, standard armour
  • Spellman - standard assualt rifle, explosion pack, scan module, small medic kit, standard armour

This level is copyright Russell Pearson (1999)
www.doublefire.net
www.duellist.net