================================================================ Title : Tunnel Run (ver 1.2) Filename : Tun-Run.wad Distributed As... : Tun-Run.zip Release Date : 21st October 2000 (updated 19th November 2000) Author : Russell Pearson Email Address : rddp@duellist.net Website : www.duellist.net Description : Dark astmospheric single player level, confined tunnels and large storage areas. Other Files By Author : Null Space (nullspace.zip) Blastem 2 (blastem2.zip) Close Kill (c-kill.zip) Voidtest (voidtest.zip) Deleted Scene (deleted.zip) Wood gfx (woodgfx.zip) ================================================================ * Play Information * Advanced engine needed : No, designed for normal 'vanilla' Doom2 New Levels : 1 Episode and Level # : Map 01 Single Player : Yes (designed for) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (12 start locations) Difficulty Settings : Yes Recommended Difficulty : Ultra Violence (skill level 4) New Sounds : No New Graphics : Yes (see below) New Music : Kinda (see below) Dehacked/BEX Patch : No Demos Replaced : No Other files required : None * Construction * Base : New level from scratch. Editor(s) used : WadAuthor and NWT Known Bugs : None ================================================================ * Copyright * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. This level is copyright Russell DD Pearson (2000). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ * Blah de blah de blah * Tunnel Run....updated version 1.2 (19th November 2000) This is primarily a 1 player level, but it supports co-op and deathmatch too. As with most of my levels, 90% of this was designed back in '95. 'One step away from a Vis Plane Overflow......' In some sections of this level the architectural detail is quite high. I've had to redesign certain sections to avoid a vis plane overflow, so you shouldn't suffer from this. New graphics included are mainly wall textures modified from existing ones in Doom2. There is also a metallic status bar, this was taken from the original Blastem level, but has been modified to be used in Doom2. Music is included, it's from Doom E1M5. -Russell Pearson (21st October 2000) email: rddp@duellist.net *****UPDATE INFO******** This level was updated on 19th November 2000, primarily to remove a rogue linedef tag. This tag had no effect on play in the normal version of Doom2, but due to a bug in ZDoom, the door would not open when running this level with ZDoom. A few mis-aligned textures were also corrected and a small amount of extra equipment was added for skill levels 1, 2 and 3. I've also marked all the doors requiring keys.