================================================================ Title : Archvileville Filename : rddpavv.wad Distributed As... : rddpavv.zip Release Date : 19th March 2006 Author : Russell Pearson Email Address : rddp@duellist.net (subject title 'DOOM') Website : www.duellist.net Description : An unfinished map for ZDoom. Additional Credits to : Sock, some of who's textures were modified to be used in this level. Sock's website can be found at http://www.planetquake.com/simland Other Files By Author : World Carnage League (concept)(dwcl-cl.zip) Decade (decade.zip) Null Space (nulspace.zip) Null Space Junior (nulljnr.zip) Doom Raider (lite version) (dr1-lite.zip) Doom Raider (full version) (dr1-full.zip) Lego Base (legobase.zip) Lego Base Enhanced (legob-sp.zip) Tunnel Run (tun-run.zip) Blastem 2 (blastem2.zip) DoomTown (doomtown.zip) Deleted Scene (deleted.zip) Deleted Scene (Hexen Edition) (dshexed.zip) Deleted Scene2 (deleted2.zip) Okori (okori.zip) Close Kill (c-kill.zip) Voidtest (voidtest.zip) Lego Textures (legotex.zip) Wood gfx (woodgfx.zip) Doom2 Flats (d2flats.zip) Lego Base Original Cut (legob-oc.zip) Fear Spirits (fearsprt.zip) Twin Pistols (twingun.zip) ZDoom Tooth Door (toothy.zip) Spider Demon Railgunner (railspdr.zip) ================================================================ * Play Information * Advanced engine needed : ZDoom New Levels : Yes Episode and Level # : MAP 01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No Recommended Difficulty : n/a New Sounds : No New Graphics : Yes New Music : No Dehacked/BEX Patch : No Demos Replaced : No Other files required : None * Construction * Base : None Editor(s) used : Wintex, PSP, Wad Author Known Bugs : None ================================================================ * Copyright * Authors MAY NOT use the contents of this file as a base for modification or reuse. This level and concept is copyright Russell DD Pearson (2006). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ * Blah de blah de blah * Archvileville..... There's really not much to see here. The starting room's okay, but once you leave that you'll very quickly run out of places to go. This is a concept in it's very early stages of developement. I was trying to create something a bit different with the first door, but only completed about half of it. The basic idea was that chains would reach from the corners of the stone slab towards the middle whilst a metal plate was lowered down from the ceiling. The plate then connects to the chains and then becomes a frame which is stretched out by the retracting chains, thus creating an opening. I didn't get around to creating the textures for the opening part, so the illusion is kinda ruined, but I'm sure you can see what I had in mind. Not much else to say really. I almost deleted this whole thing instead of uploading it, seeing as it's so small. -Russell Pearson (19th March 2006) email: rddp@duellist.net (put 'DOOM' in the subject title or your email may be accidently deleted as spam).